![]() |
![]() Assassin of Bhaal: DeathstalkerThe deathstalkers are ultimate killers, ruthless, calculating and cold-blooded. They have devoted their lives to fulfilling the wishes of their dark master, the Lord of Murder. A deathstalker adopts a rigorous training schedule to stay at the peak of their physical performance. At the core of their teachings lies a dark and twisted (despite having a profound respect for life) philosophy that allows members of their order to pick and choose who will live or die. Deathstalkers are often given the hardest assassination jobs, and they use any means necessary. A single deathstalker is capable of wiping out a small village and escaping unnoticed. However, the goals of the clergy are varied, and deathstalkers are employed by the church of Bhaal with surgical precision. If a task is particularly difficult, they will work in small cells, groups of no more than four to accomplish their goals. A deathstalker is also incredibly resourceful and patient. They can stay away from civilization living off the land for years, waiting for the right moment to strike at their mark. They often create poisons from simple herbs, craft powerful bows from what nature gives them. Their deadly precision and fanatical devotion to the act of murder are what make the deathstalkers so revered. They almost always deal the final killing blow in person, and use a wickedly-sharp re-curved ceremonial dagger. Their sacred order is so secretive that most low-ranking members of the clergy do not even know of their existence. If a deathstalker is ever captured by an enemy, they are required to take their own lives - preferably with their own ceremonial dagger (which with one final twist of the wrist they are to snap the blade from the hilt - thus not allowing these blessed blades to fall into the wrong hands). If this is not possible, a contingency of deadly poison must be employed. Fighters, Rogues, Barbarians, Monks, Clerics and evil Druids are most often found as deathstalkers. Hit Die: d8 Requirements:In order to become a deathstalker, a character must fulfill all the following criteria.
Skills:The deathstalker's class skills (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex) and Wilderness Lore (Wis). Skill Points at Each Level: 6 + Int Modifier Suggested Feats: Shadow
Class FeaturesWeapon and Armor Proficiency: (Ex) A deathstalker's weapon training focuses on weapons suitable for stealth and sneak attacks. Thus, all deathstalkers are proficient with the crossbow (hand or light), dagger (any type), dart, light mace, sap, shortbow (normal and composite), short sword, as well as Bhaal's ceremonial dagger (kukri). Medium-size deathstalkers are also proficient with certain weapons that are too big for Small deathstalkers to use and conceal easily: club, heavy crossbow, heavy mace, morningstar, quarterstaff, and rapier. Deathstalkers are proficient with medium armor and shields. Sneak Attack: (Ex) Any time the deathstalker's target would be denied her Dexterity
bonus to AC (whether she actually has a Dexterity bonus or not), the
deathstalker's attack deals +1d6 points of damage. This extra damage increases
by +1d6 points every other level (+2d6 at 3rd level, +3d6 at 5th level,
and so on). Should the deathstalker score a critical hit with a sneak attack,
this extra damage is not multiplied. Death Attack: (Ex) If the deathstalker studies his victim for 3 rounds and then
makes a sneak attack with a melee weapon that successfully deals damage,
the sneak attack has the additional effect of possibly either paralyzing
or killing the target (deathstalker's choice). While studying the victim,
the deathstalker can undertake other actions so long as his attention stays
focused on the target and the target does not detect the deathstalker or
recognize the deathstalker as an enemy. If the victim of such an attack fails
her Fortitude saving throw (DC 10 + the deathstalker’s class level + the
deathstalker’s Intelligence modifier) against the kill effect, she dies
(subject is reduced to -10 Hit Points). Poison Use: (Ex) Deathstalkers are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade. Weaponblack: (Ex) Weaponblack is a dull-black, sticky organic substace made from sap and various dyes that can be rubbed into armor on applied to exposed skin. Applying
weaponblack to armor grants a +5 bonus to Hide checks. Applying it to exposed skin or a shield, grants a +2 bonus. These bonuses stack, thus a character who
applied weaponblack to armor, shield and exposed skin would be granted a +9 bonus to
his Hide check. One application of weaponblack will typically last six hours, and then will flake off. Weapon Specialization [Kukri]: (Ex) The deathstalker's familiarity and advanced training with the ceremonial dagger grants him a +2 bonus to damage. Death Blow: (Ex) The deathstalker is adept a dispatching foes quickly, and gains the Death Blow feat (see Sword and Fist p.6) Hide in Plain Sight: (Su) Deathstalkers can use the Hide skill even while being observed. As long as they are within 10 feet of some sort of shadow, deathstalkers can hide themselves from view in the open without anything to actually hide behind. They cannot, however, hide in their own shadows. Fast Sneak: (Ex) When using Move Silently and Hide, the deathstalker can move at his normal speed without suffering a penalty to those skills. Keen Kukri: (Ex) The deathstalker can sharpen his ceremonial dagger (Kukri) thus giving it Keen Edge as if cast by a sorcerer of level equal to the deathstalker's level. Sharpening the dagger takes 1 minute. Opportunist: (Ex) Once per round, the deathstalker can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the deathstalker's attacks of opportunity for that round. Even a deathstalker with the Combat Reflexes feat cannot use this ability more than once per round. Arterial Strike: (Ex) The deathstalker's sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. (see Song and Silence p.38) Thousand Faces: (Su) The deathstalker gains the ability to change his appearance at will, as if using the spell alter self Always Sneaky: (Ex) The deathstalker is always taking 10 on Move Silently and Hide. Blindsight: (Ex) Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing or echolocation, the deathstalker maneuvers and fights just as well in darkness as in light. Invisibility and darkness are irrelevant, though the deathstalker still cannot discren ethereal beings. The deathstalker's blindsight extends for 60 feet. Abundant Step: (Su) A deathstalker can slip magically between spaces, as per the spell dimension door, once per day. The deathstalker's effective casting level is 5. Author's note: This class is loosely based on the real-life Gurkha. Webmaster: David Christoper Wood |
Tell a friend about this site.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||